Here is how I make my quick and dirty Italian tomato cream sauce. Peel your zucchini, turn it into zoodles.Ĭook whatever meat you're going to use however you like. This is the one I got, it's listed for $30 right now, but there are others for $23 that look exactly the same. With the diplomatic system having singular links to other game mechanics (Trade:Economy:Good, Espionage:Technology:Bad, Gifts:Econ-Tech:Good, Fight:ConquestVictory:Bad, Vote:DiploVictory:Depends). The scales are just between War and Not-War. to bind Empires, there's no Social Points system to trade in for benefits, and the AI doesn't meta-game with Victory types/conditions. There isn't Empire/Colony Population Morale, there aren't Galactic Crises, there aren't Unique Resources to trade/exploit, there's no Government/Religion/Culture/Marriage/Vassalage/etc. There isn't a need for complex diplomatic systems in RotP/MoO1, so a single relations number works. > You can't have much of a diplomatic system if every interaction ultimately boils down to the value of a single relations number. Should it be added to the kitchen drawer? And not practically better than just having "JointWarDoNothing" as a regular Diplomatic Incident.Ī banana slicer kitchen gadget can't be duplicated exactly by a knife and is thus an improvement. It's still an extra meter mechanic being added. You can call it whatever or hide it however. I could just as easily have implemented this "behind the scenes" without any visibility to the player. It's an improvement to the diplomatic AI.
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